A project centered around the journey of a cube. Created with AE & Maya.
About
Hi,
Elizabeth Khoo checking in here!
♦ I'm a 3D animator specializing in lighting, set design and environments. My fundamentals have been developed and raised in Autodesk Maya with assistance from Unreal Engine 4.
♦ Developing assets are my jam, material nodes are amazing and lights are my bae. Rendering time not so much...
I dabble in ink illustrations from time to time, basic game design and implementation, photography. I have a soft spot for 2D animation and anything developed in ink. It is an amazing medium to work with.
Services & SkillSet
I'm a Illustrator
I'm an illustrator of random subjects. My preferred medium is ink and paper but that doesn't say i am not comfortable using my tablet.
I just love the sound of the pen scratching the paper and the feel of it beneath my hand when everything is complete.
3D Artist
Overall my profession is classified as being an animator. Working assets and building them from ground up is what I do best.
Environments are my forte, to be a lighter is my end goal. Anything else picked up along the way is a bonus.
I'm a Lighter.
Lighting environments are my guilty pastime. I find them fascinating on how much I can change the mood of a scene just by the color of the atmosphere.
Shadows to me are magical, they show so much character when done correctly. Material nodes can add or break how an object looks, what a fickle thing.
Spotlight
Credit Render
Swirling Candy Land
Nominated for "Art Express" 2015 Highschool VisualArts Major. Materials; Ink / Watercolour / Paper. Mounted on corkboard.
3D challange
3D challenge.
Major Project - "Dear Spirit" Created in Unreal 4. Handled environment, particles, lighting, material nodes.
Major Project - "Dear Spirit" Created in Unreal 4. Handled environment, particles, lighting, material nodes.